AI Insights · Timothy · June 2024
Top 5 3D Anime Games on iOS in Uruguay Q2 2024
An overview of the performance of the top 5 3D anime games on iOS in Uruguay during the second quarter of 2024, including downloads, revenue, and active user trends.
In the second quarter of 2024, the top 5 3D anime games on iOS in Uruguay showcased varied performance metrics in terms of downloads, revenue, and weekly active users. Here's a detailed look at each game's trends.
Solo Leveling:Arise from Netmarble Corporation saw a mixed performance in its first quarter post-release. The game's revenue started at approximately $1K in the first week of May, but it experienced a decline, ending the quarter at around $204. Downloads followed a similar downward trend, starting strong with 1.4K in the launch week but falling to 40 by the end of June. Despite this, weekly active users remained relatively stable, fluctuating between 1.1K and 1.4K throughout the quarter.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. exhibited notable fluctuations in revenue. The game peaked at $663 in the last week of May, with other significant spikes, particularly in mid-May and mid-June. Download numbers remained relatively stable, averaging around 100 per week, with a notable drop to 25 in the last week of June. Weekly active users varied between 700 and 900, showing consistent engagement from its player base.
Wuthering Waves from KURO GAMES, released in late May, showed an interesting trend. Revenue peaked at $528 in early June but saw fluctuations, ending the quarter at $305. Downloads were highest at launch with 761, but dropped significantly to just 17 by the end of June. Active users also saw a decline from 678 in the launch week to 236 by the end of the quarter.
Genshin Impact by COGNOSPHERE PTE. LTD. continued its strong performance. Revenue peaked at $1.3K in late April but varied throughout the quarter, closing at $545 in the last week of June. Downloads showed modest numbers, peaking at 104 in early May and dropping to 24 by the end of June. The game maintained a high level of weekly active users, consistently around 2.5K, showcasing its sustained popularity.
AFK Journey from Farlight Games had a steady performance. Revenue started at $717 in early April but saw a decline, stabilizing around $125 by the end of June. Downloads were highest in the first week of April with 257 and decreased to 19 by late June. Weekly active users ranged between 200 and 600, indicating a steady but engaged user base.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.